Wednesday, July 6, 2016

Generic Job Ability Sets

Just to reiterate: any character can equip any of the following generic job ability sets--up to two in the empty slots between their "unique ability set" and "items". You can equip magical sets to physical characters and physical sets to magical ones, but they won't do it as well do to their natural stat growth: you have been so advised. So without further ado: here is the list of all the job ability sets and their accompanying sprites in the ability select stat screen-

  • -Blank Slot-      Freelancer
  • Arts of War       Warrior
  • Steal                  Thief
  • Martial Arts      Monk
  • Dualcast            Red Mage
  • White Magic     White Mage
  • Black Magic     Black Mage
  • Defend              Knight
  • Throw               Ninja
  • Aim                   Ranger
  • Arithmeticks     Scholar
  • Bardsong           Bard
  • Dance               Dancer
  • Summon            Summoner
  • Terrain               Geomancer
  • Brutality            Viking
  • Dragon Arts      Dragoon
  • Arcana              Dark Knight
  • High Magic      Sage
  • Bushido            Samurai
  • Feralism           Berserker
  • Spellblade        Mystic Knight
  • Time Magic     Time Mage
  • Blue Magic      Blue Mage
  • Control            Beastmaster
  • Mix                 Chemist
  • Dark Arts        Necromancer
  • Astrology        Astrologean
  • Gunplay          Gunner
  • Upgrade          Machinist
  • Mimic             Mime
Now that that's in the open, let's clarify a few things.
1. If there's a job your a fan of and it didn't get on this list, don't worry, I have a system set aside where every single job that has appeared in the series (and I do mean ALL of them) will receive representation. That will be covered in a late post and hopefully to fan satisfaction.
2. Some of these really are just abilities themselves and not entire sets, such as Dualcast and Control. That means that a character just has to master that one ability in order to master that entire job, but don't think it's that simple! Dualcast takes an immense amount of time to master due to its obvious overpowering tactical advantage and some characters can utilize Control more effectively then others. A lot of effort has been put into balancing this system, so I promise it wasn't taken lightly.
3. EVERYTHING is subject to change. Given this life cycle of this project, a lot of this is fresh ideas and can therefore be redone over and over again. Even if this was the solid plan, it is still a fan project in the end, so it's best not to rail on it too much.
With all that said, I welcome any and all insight, commentary, or queries that any reader might have regarding anything bout this project. Adieu!