- -Blank Slot- Freelancer
- Arts of War Warrior
- Steal Thief
- Martial Arts Monk
- Dualcast Red Mage
- White Magic White Mage
- Black Magic Black Mage
- Defend Knight
- Throw Ninja
- Aim Ranger
- Arithmeticks Scholar
- Bardsong Bard
- Dance Dancer
- Summon Summoner
- Terrain Geomancer
- Brutality Viking
- Dragon Arts Dragoon
- Arcana Dark Knight
- High Magic Sage
- Bushido Samurai
- Feralism Berserker
- Spellblade Mystic Knight
- Time Magic Time Mage
- Blue Magic Blue Mage
- Control Beastmaster
- Mix Chemist
- Dark Arts Necromancer
- Astrology Astrologean
- Gunplay Gunner
- Upgrade Machinist
- Mimic Mime
Now that that's in the open, let's clarify a few things.
1. If there's a job your a fan of and it didn't get on this list, don't worry, I have a system set aside where every single job that has appeared in the series (and I do mean ALL of them) will receive representation. That will be covered in a late post and hopefully to fan satisfaction.
2. Some of these really are just abilities themselves and not entire sets, such as Dualcast and Control. That means that a character just has to master that one ability in order to master that entire job, but don't think it's that simple! Dualcast takes an immense amount of time to master due to its obvious overpowering tactical advantage and some characters can utilize Control more effectively then others. A lot of effort has been put into balancing this system, so I promise it wasn't taken lightly.
3. EVERYTHING is subject to change. Given this life cycle of this project, a lot of this is fresh ideas and can therefore be redone over and over again. Even if this was the solid plan, it is still a fan project in the end, so it's best not to rail on it too much.
With all that said, I welcome any and all insight, commentary, or queries that any reader might have regarding anything bout this project. Adieu!